![]() X-Plane 10 Facade (.fac) File Format Specification Discusses the contents of TER files and how DSF files are combined with a TER file to create a mesh. Terrain Type (.ter) File Format Specificationĭescribes X-Plane Terrain (.ter) files, which tell X-Plane how to paint terrain patches. Painted Line (.lin) File Format Specificationĭescribes X-Plane's painted line (.lin) file format, which defines taxiway markings that can be draped over DSFs in scenery. This document describes the syntax of the X-Plane 10 autogen art asset file formats.Ī low-level specification of X-Plane's binary DSF scenery file format. This articles explains how X-Plane interprets raw DSF data to render scenery. Library (library.txt) File Format Specificationĭescribes X-Plane's library.txt format, which tells X-Plane how to use the objects & other graphic resources located in other parts of the simulator.Ī detailed file format explanation for X-Plane forest files.Ī complete file format specification for X-Plane 10 object (.obj) files, including all new v10 features. This article describes how taxiway signs are created in WorldEditor and includes examples. It includes some tricks and troubleshooting. This article is a basic overview of facade creation. This article highlights ways to optimize scenery.Ī list of the default named lights for ships, towns, and obstacles. This page tries to explain some of the differences between X-Plane's scenery system and MSFS's scenery system. This page contains information about changes to the simulator's scenery system in versions 8 & 9. X-Plane 11.20 includes new jetway facades that allow an artist to customize jetway shape and position for almost any real world situation. This article explains how to use the Terminal Kit to customize buildings using WED & X-Plane 11. This article explains how to use the embankment and pier facades available with WED & X-Plane 11.30. Instructions for scenery artists and X-Plane users on how to use the Airport Scenery Gateway. This includes dirt, grunge, lawn mowing tracks, drains and more. X-Plane 12 includes new pavement & textures to create more realistic airport grounds. This article gives guidelines for using the new GLOBAL_xxx object attributes to get fastest framerate with instancing. When to Use Global or Mesh Attributes in X-Plane 10 This article explains how to trace which scenery is loaded. To calculate these metrics, you will need DataRefEditor, a free plugin that lets you view datarefs. This article describes how to find metrics on the amount of rendering work that X-Plane is performing. This article explains how to fix common mistakes airport artists make which prevent their Gateway submission from being approved. Tips for getting your airport approved on the Gateway Shortcuts in WED 1.7 and newer that will make editing airports faster. Guidelines on the purpose of airport boundaries and how to draw them. This article contains explains how to build better Gateway airports with examples and tips. This article describes how you can control draw order inside a scenery pack. The basics of creating & debugging airport flows in WED.Įxamples of how to correctly author junctions in WED. Use this information plus the validation in WED 1.5 to create accurate taxi routes. This guide explains the basics of the types of taxi route segments and how to design a correct taxi route. This guide explains X-Plane's internal requirements for AI to use airports.ĭetailed explanation of every field on Ramp Starts, as well as art controls to use for debugging. Includes info on the decal texture format and how the textures are applied. This tutorial will walk through the creation of an airport from scratch, including runways, taxiways, air traffic control frequencies, and more.ĭescribes the use of decals to add texture to scenery (e.g., to add a grassy, leafy pattern to a field, or a gravel pattern to a runway). It covers the program's interface, how to import data, adding objects and facades, and exporting the created scenery pack.Ī tutorial on how to create a facade from scratch for X-Plane 10. This tutorial walks through how to do very basic customization of an airport using WorldEditor. ![]() Building Gateway Airports for X-Plane 12.See also our main WED page, which contains more information, as well as links to download WED. Fan translations of the WED 1.6 Manual in Chinese or WED 1.6 Manual in Spanish are also available. You can read the latest WED manual online.
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